Note: I haven't used Bryce in years; so these tutorials are archived "as is." I can't accept questions, because I don't remember the answers.

About the Course

Beginning Bryce 5

Intermediate Bryce 5

Intermediate Bryce 5 - Lesson Three, Demystifying the Deep Texture Editor: Appendix 1 - Noise Types

This page deals with the different Types of noise found in both the Noise Editor and the Phase Editor. Noise, of course, is the basis of all the textures in Bryce; so the final appearance of your texture is entirely dependent on the noise you use.

The various kinds behave differently, but there isn't room here to show you each one with all the available octaves and modes, let alone with all the colors.

So the following table simply shows you the most basic rendering of each noise. The colors chosen were black, 50% gray, and white (in that order.) These match the Alpha colors, so you can see the unvarnished noise, without colors confusing the issue. I've rendered them, because they can look different rendered than they do in the Editor. No additional octaves have been used (Octaves:0.) Both directions, XY and YZ, have been set to zero. All of the examples use 3D noise.

The frequency setting is 10 on all three axes for the first image in each group, and 60 for the second. The exception to this is Distance Origin and Distance Squared, which were both rendered at a frequency of 1, since anything higher yielded an all white, or all black, cube.

Naturally, I don't expect you to memorize all of this; but if you print it out, it might give you a handy reference sheet when you are making your own textures. I recommend that you print it reduced. (65% should work well.) I made the images large enough that they should still give you enough detail to see what happens with each texture.

I hope you find it useful.

If you came here in the middle of the lesson, you can return to Page 2 when you are finished.


Triangle RND Discrete
Triangle noise on cube, Frequency 10 Triangle noise on cube, Frequency 60 RND Discrete noise on cube, Frequency 10 RND Discrete noise on cube, Frequency 60

RND Linear RND Continuous
RND Linear noise on cube, Frequency 10 RND Linear noise on cube, Frequency 60 RND Continuous noise on cube, Frequency 10 RND Continuous noise on cube, Frequency 60

RND Saw Vortex Noise
RND Saw noise on cube, Frequency 10 RND Saw noise on cube, Frequency 60 Vortex noise on cube, Frequency 10 Vortex noise on cube, Frequency 60

Fractal Turbulence
Fractal noise on cube, Frequency 10 Fractal noise on cube, Frequency 60 Turbulence noise on cube, Frequency 10 Turbulence noise on cube, Frequency 60

Spots Fract Stone
Spots noise on cube, Frequency 10 Spots noise on cube, Frequency 60 Fract Stone noise on cube, Frequency 10 Fract Stone noise on cube, Frequency 60

Triangles Discrete Square Lines
Triangles Discrete noise on cube, Frequency 10 Triangles Discrete noise on cube, Frequency 60 Square Lines noise on cube, Frequency 10 Square Lines noise on cube, Frequency 60

Sparse RND Paths RND Lines
Sparse RND Paths noise on cube, Frequency 10 Sparse RND Paths noise on cube, Frequency 60 RND Lines noise on cube, Frequency 10 RND Lines noise on cube, Frequency 60

Waves Liquid
Waves noise on cube, Frequency 10 Waves noise on cube, Frequency 60 Liquid noise on cube, Frequency 10 Liquid noise on cube, Frequency 60

Stone Cliff Multifractal
Stone Cliff noise on cube, Frequency 10 Stone Cliff noise on cube, Frequency 60 Multifractal noise on cube, Frequency 10 Multifractal noise on cube, Frequency 60

Leopard Techno
Leopard noise on cube, Frequency 10 Leopard noise on cube, Frequency 60 Techno noise on cube, Frequency 10 Techno noise on cube, Frequency 60

Distance Origin - Freq. 1 Distance Squared - Freq. 1 Time Random
Distance Origin - Freq. 1 noise on cube Distance Squared - Freq. 1 noise on cube Time Random noise on cube, Frequency 10 Time Random noise on cube, Frequency 60

Value Gradient
Value noise on cube, Frequency 10 Value noise on cube, Frequency 60 Gradient noise on cube, Frequency 10 Gradient noise on cube, Frequency 60

Weird Value Weird Gradient
Weird Value noise on cube, Frequency 10 Weird Value noise on cube, Frequency 60 Weird Gradient noise on cube, Frequency 10 Weird Gradient noise on cube, Frequency 60

Voronoi Distance1 Voronoi Distance2
Voronoi Distance1 noise on cube, Frequency 10 Voronoi Distance1 noise on cube, Frequency 60 Voronoi Distance2 noise on cube, Frequency 10 Voronoi Distance2 noise on cube, Frequency 60

Voronoi Distance3 Voronoi Distance4
Voronoi Distance3 noise on cube, Frequency 10 Voronoi Distance3 noise on cube, Frequency 60 Voronoi Distance4 noise on cube, Frequency 10 Voronoi Distance4 noise on cube, Frequency 60

Voronoi DistSq1 Voronoi DistSq2
Voronoi DistSq1 noise on cube, Frequency 10 Voronoi DistSq1 noise on cube, Frequency 60 Voronoi DistSq2 noise on cube, Frequency 10 Voronoi DistSq2 noise on cube, Frequency 60

Voronoi DistSq3 Voronoi DistSq4
Voronoi DistSq3 noise on cube, Frequency 10 Voronoi DistSq3 noise on cube, Frequency 60 Voronoi DistSq4 noise on cube, Frequency 10 Voronoi DistSq4 noise on cube, Frequency 60

Voronoi D2-D1 Voronoi D2sq-D1sq
Voronoi D2-D1 noise on cube, Frequency 10 Voronoi D2-D1 noise on cube, Frequency 60 Voronoi D2sq-D1sq noise on cube, Frequency 10 Voronoi D2sq-D1sq noise on cube, Frequency 60

Voronoi D3-D2 Voronoi D3sq-D2sq
Voronoi D3-D2 noise on cube, Frequency 10 Voronoi D3-D2 noise on cube, Frequency 60 Voronoi D3sq-D2sq noise on cube, Frequency 10 Voronoi D3sq-D2sq noise on cube, Frequency 60

Voronoi D4-D3 Voronoi D4sq-D3sq
Voronoi D4-D3 noise on cube, Frequency 10 Voronoi D4-D3 noise on cube, Frequency 60 Voronoi D4sq-D3sq noise on cube, Frequency 10 Voronoi D4sq-D3sq noise on cube, Frequency 60

Voronoi ID1 Voronoi ID2
Voronoi ID1 noise on cube, Frequency 10 Voronoi ID1 noise on cube, Frequency 60 Voronoi ID2 noise on cube, Frequency 10 Voronoi ID2 noise on cube, Frequency 60

Voronoi ID3 Voronoi ID4
Voronoi ID3 noise on cube, Frequency 10 Voronoi ID3 noise on cube, Frequency 60 Voronoi ID4 noise on cube, Frequency 10 Voronoi ID4 noise on cube, Frequency 60

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